As I watched my sons play a new video game the other day, it occurred to me that maybe the problem isn't that we are assessing students too much, it's that we are assessing them too little. Look at gaming environments. Players are constantly being assessed, challenged, and tested. They adjust and maneuver or crash and/or die. Then they get back up and begin the process all over again. It's demanding but the gamers are resilient. I have often wondered how this type of learning could be transfered to the literature classroom. An obvious possibility would be to create time periods or even particular settings so that students could experience them first hand. Imagine going into the house from Poe's "The Black Cat" and interacting with the characters. I am not sure what the "game" would be - stop the murder, find the body, or even attempt to throw a dead cat through the window? What fun! My parent/teacher conferences would be standing room only. While thi...
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