Showing posts from January, 2013

Boost Learning in Presentations and Games

For those teachers who use games for learning and review, it's apparent the rise in engagement that they bring to the classroom. But, does this engagement and enthusiasm always lead to learning? According to research by neuroscientist Paul Howard-Jones, adding an element of chance can help further increase the chances of learning. It's just a matter of adding it at the right time.

For instance, the addition of a simple 50/50 chance of losing all points associated with a correct answer leads to more effective learning. But where in the process does the learning peak? I asked Howard-Jones via email and it turns out that the following sequence works well:
student/team answers questionstudent/team is given a 50/50 chance to "double or nothing" their pointscorrect answer is revealed It turns out that even if they lose points or answer incorrectly, the learning is still at a peak because of the state of mind of ALL the students involved. Good or bad, even those who are not …